This animation reel is a sample of my work on Ubisoft's For Honor (2017). I was responsible for the animation of all the characters in the shots (Note: I did not animate the horses). The final animations are a combination of highly modified motion capture data and keyframed animation. It was a really cool project with a fantastic team and, above all, it was a great learning experience.


Over the past few years, I have created some promotional videos for various industry events. Here a few examples of my work: